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Game Masters Rentals York Pennsylvania Area
Game Masters Rental Specialist in Harrisburg, Hershey, Lancaster, Dallastown, Reading, Baltimore, Hanover, Spring Grove, and Dauphin area.
Game Master is by far the most unique and interactive group of games we offer. We send out one person with a wide array of games and supplies to your party or event. The G.M. leads the kids to play games! We can custom tailor a game schedule with you or you can leave everything up to the game master (he loves the rush of gaming on the fly!). G.M. is a great addition to a backyard party, grade school field day, or even business or corporate outings. The G.M. knows all games from the traditional old school games like Tug a War and Wheel Barrow races to the new and wacky games like Alaskan Baseball and the People Machine!
Tell me more about the type of Games you provide
Tug A War: Using a rope we will have a rope war that pits two teams against each other in a test of strength and teamwork. The goal is to bring the rope over a certain distance against the other teams pulling.
3-legged-races: A three-legged race is a race that involves participants teaming up to make up a pair running with their left leg of one runer and the right leg of another runner strapped together or in a bag. The objective is for the pair to get to the finish line before another team.
Relay Races: Participants race against one another in a set start and finish line.
Parachute Games:We will play different parachute games and sing songs while moving the parachute in/out.
- Mushroom where everyone spreads out and holds the edges of the parachute in a circle. Pull the parachute tight and lower to the ground. ON the magic world mushroom by the Game Master everyone will pull the chute upwards, not letting go.
- Rollerball is played where everyone holds the chute tuat. Place a large ball near the edge. Participants try to make the ball roll around the edge of the chute. To do this you must lower the edge of the chute as it comes towards you and raises it after it passes to get the ball to the next person. See how long and how much concentration and co-operation it takes to achieve this continuous motion.
Musical Chairs: Playing musical chairs where you play music with a set amount of chairs and remove a chair every time you stop the music until you get down to one chair. Anyone standing without a chair is eliminated.
Sack Races: You will have races against an opponent from a start and finish line where everyone is inside a sack trying to jump their way to the finish line.
Alaskan Baseball: Create 2 teams. One person is given a ball, their team then forms a circle around them and that person throws the object. After he/she has thrown the object they return to the circle, every time the player makes it around the circle the team scores a run.
People Machine: Each group acts out a machine with sound effects (i.e. telephone, fax, washing machine, dryer, blender, typewriter, stereo, airplane).
- Human Knot: Have a group of 10-15 stand very close together. Tell them to reach out their arms so all hands are jumbled and intertwined. Tell them to grab one hand for each of their hands, but not one of the people next to them. Now they are a human knot and must use teamwork to untangle themselves into one circle without letting go of their hands.
- Balloon Tower: Have teams (generally 4-6 people) build the tallest free-standing (only touching the floor) balloon tower with the supplies they are given. Supplies needed: masking tape and 20-30 various sized balloons.
- Catch Me If You Can: Players should be paired up. All players divide into two lines (facing in) shoulder to shoulder, with partners facing each other. Participants should be given approximately 30 seconds to look at their partners, taking in all details about the individual. The leader then instructs the two lines to turn and face away from the center. One or both lines has 15-20 seconds to change something about their appearance (i.e. change a watch to a different wrist, unbutton a button, remove a belt, etc.). The change must be discrete, but visible to the partner. The players again turn in to face each other and have 30 seconds to discover the physical changes that have been made. Players get to interact with each other and have fun!