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The player that cannot move and is blocked by the other player or cannot move from losing all their pieces loses the board game checkers.
How to Play CheckersIf playing with black Checkers, the rules and instructions suggest that red moves first and colors are alternated in subsequent games. Also, each player has 5 minutes to complete his turn before losing it.
Rules on moving normal checkers pieces are they can move one square forward in a diagonal direction landing on the same color as all other pieces. A piece that has been Kinged can move one square diagonally in both directions (forward or backward). All pieces can only be moved onto vacant squares unless they are jumping the opponent.
You can reduce the number of pieces the other player has by jumping over their piece if they are located on the adjacent square with a vacant square following them for your piece to land. Multiple jumping is not against the rules as far as the Checker piece is advanced in a forward direction. If the piece being played is a King, the player can move to jump in both directions in the same manner. Each jump or sequence of jumps consists of one turn. If a player can jump another player, you must jump and remove their piece. The Checker instructions state that multiple jumps must be completed and not stopped halfway through. If you have a choice of jumps, you can choose among them regardless of whether some of them are multiple jumps or not. Jumping your own pieces is against the rules. Any piece, whether it is a king or not, is allowed to jump a king.
Pieces can be Kinged by reaching the last row of the opposite side referred to in the rules as the King Row. To "King" a piece, another Checker is placed on top of the exiting piece, or the Checker is turned over to reveal the crown (depending on game pieces). The Kinged piece then follows the normal turn pattern.